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Google Workspace | Digital escape room with Google-applications

Google Workspace | Digital escape room with Google-applications

Pupils who keep on puzzling of their own accord until the bell goes: that is the power of a good story with a lock on it. In this course you build your own digital escape room step by step with Google Sites, Google Forms and Google Slides.
€ 120.00
120.0 EUR € 120.00
€ 120.00
Responsible Kristof Van Dyck
Last Update 26/08/2026
Members 2
  • 1. Section
    4Lessons ·
    • NL_Cursus_Digitale escaperoom met Google-applicaties
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    • FR_Cours_Escape game numerique avec Google
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    • EN_Digital escape room with Google applications
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    • EN_DECK_Digital escape room with Google applications
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  • 1. Why a digital escape room?
    4Lessons ·
    • 1.1. What is a digital escape room?
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    • 1.2. The educational value
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    • 1.3. When to use it and when not
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    • 1.4. What do you need
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  • 2. Starting with a good foundation, a good story
    5Lessons ·
    • 2.1. From learning objective to game idea
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    • 2.2. A good story
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    • 2.3. Puzzles that test subject knowledge
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    • 2.4. Linear, branched or hub: choosing your game structure
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    • 2.5. Mapping out your escape room
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  • 3. Getting started with Google Drive
    1Lessons ·
    • 3.1. Creating a structure in Google Drive
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  • 4. Getting started with Google Sites
    5Lessons ·
    • 4.1. Creating a new site
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    • 4.2. Pages as rooms
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    • 4.3. Design and atmosphere
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    • 4.4. Embedding forms, slides and video
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    • 4.5. Sharing and publishing
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  • 5. Getting started with Google Forms
    6Lessons ·
    • 5.1. Your form as a lock: quiz mode
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    • 5.2. Choosing question types for your puzzles
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    • 5.3. Response validation as a code lock
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    • 5.4. Sections and branching
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    • 5.5. Feedback, hints and marks
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    • 5.6. Following up the answers
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  • 6. Getting started with Google Slides
    4Lessons ·
    • 6.1. A presentation as story and hint engine
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    • 6.2. Linking slides to one another
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    • 6.3. Releasing hints gradually
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    • 6.4. Publishing and embedding
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  • 7. Combining the Google apps
    4Lessons ·
    • 7.1. The glue of the game: how everything hangs together
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    • 1.1. Article
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    • 7.3. Testing, timing and troubleshooting
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    • 7.4. Sharing with colleagues and reusing
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  • 8. In the classroom: running, differentiating and assessing
    4Lessons ·
    • 8.1. Practical organisation
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    • 8.2. Differentiation and accessibility
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    • 8.3. Formative assessment and debriefing
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    • 8.4. Getting started with your own escape room
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